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UX

Wireframe

A low-fidelity skeleton of a screen focused on structure, not visuals.

Enter to send

A wireframe is a stripped-back layout that shows where content, controls, and navigation go — without colour, imagery, or final styling. It lets teams agree on structure and priority fast and cheaply, before investing in high-fidelity design.

Wireframes range from rough sketches to tidy greyscale layouts. Their job is to answer 'what goes where and why', leaving 'how it looks' to later stages.

Key characteristics

  • Deliberately low-fidelity — greys, boxes and placeholder text — to focus on structure not style.
  • Cheap and fast to change, so ideas can be tested before expensive visual design.
  • Ranges from rough sketches (low-fi) to detailed greyscale layouts (mid-fi).
  • Communicates layout, hierarchy and content priority to stakeholders early.

Example

Before designing a pricing page, a wireframe blocks out three plan columns, a feature table and a FAQ — letting the team agree on structure before colour, type and imagery are decided.

Frequently asked questions

What is the difference between a wireframe and a prototype?

A wireframe is a static layout blueprint focused on structure. A prototype is interactive and simulates real behaviour — clicking, navigating, transitions — so flows can be tested.

Should wireframes use real content?

Realistic content beats lorem ipsum where possible, because real labels and copy lengths reveal layout problems that placeholder text hides.